I think they are open about it. John Oliver did a piece on it last month and I recall an interview where the founder of one of these prediction markets shared this as a beneficial effect of the product.
Not sure about the compiler but prominent users of llm agents (Mitchel Hashimoto, Armin Ronacher etc) has mentioned that Go gives better results for agentic coding.
> In the end, I learned (and accomplished) far more than I ever expected - and perhaps more importantly, I was reminded that the projects that seem just out of reach are exactly the ones worth pursuing.
Couldn't agree more. I've had my own experience porting something that seemed like an intractable problem (https://news.ycombinator.com/item?id=31251004), and when it finally comes together the feeling of accomplishment (and relief!) is great.
> If you have been granted a free access to Copilot as a verified student, teacher, or maintainer of a popular open source project, you won’t be able to cancel your plan.
My main high-level advice would be to have an extensive set of behavioral tests (lots of scripts with assertions on the output). This helps ensure correctness when you flip on your JIT compilation.
You'll eventually run into hard to diagnose bugs - so be able to conditionally JIT parts of your code (per-function control - or even better, per-basic block) to help narrow down problem areas.
The other debugging trick I did was spit out the full state of the runtime after every instruction, and ensure that the same state is seen after every instruction even w/ JIT enabled.
this just looks like someone hearing about tons of hyped things from people across the internet (which almost by definition, is full of false signals and grifters), imagining they are coming from the same person, then arguing with how wrong that person always is. how is that interesting?
One area of focus missing here is game streaming / remote play (Steam Link, Moonlight, etc. over a local network).
I've come to accept input lag, but mostly play games where it doesn't matter (simple platformers, turn-based games, etc). I know steam link from my home desktop to my ~5 year smart TV is adding latency to my inputs – though I can't tell if it's from my router, desktop, or TV – but I've come to accept it for the convenience of playing on the couch (usually with someone watching next to me).
I know some blame is on the TV, as often if I just hard-reset the worst of the lag spikes go away (clearly some background task is hogging CPU). And sometimes the sound system glitches and repeats the same tone until I reset that. Still worth putting up with for the couch.
I was really surprised by how many games still end up feeling playable on a cross-continent Moonlight session. With ~70ms ping, there's still a lot of "realtime" games that feel fine.
Platformers tend to be a-ok, although anything with mouselook aiming tends to be really rough, since you rely so much harder on a tighter visual feedback loop for constant adjustments to aim.
https://code.claude.com/docs/en/auto-mode-config
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