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The clause was not simply "no non-Objective-C". It allowed for C/C++/Obj-C development as long as Xcode was the tool used to produce the binary.

If they had banned C and C++, a lot of games would have had to disappear, considering how many games use external libraries. Not to mention a lot of non-game apps, like those that use the SQLite package (raw, not via Core Data).



A lot of games would have been banned either way e.g. use of Lua scripting or any 3rd party framework for cross-platform dev.


Right, but that was because of a kind of prohibition on embedded scripting runtimes in general, and has nothing to do with C or C++ specifically.




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