Haha that was definitely a miss. We normally do include that section at the end.
From a high level, breaking ground on the Bevy editor is my priority. But getting there still requires some intermediate steps (finalizing UI, scenes, and assets, which are all functional at the moment but still need some work).
Some of my priorities for the next 3-month release cycle are: high level render targets, asset preprocessing, a new "stageless" ECS scheduler, multi-track animation playback / blending, and bevy organization scaling.
The only question concerns the missing last paragraph: what's next on the roadmap? Is a UI overhaul (and an early stage editor) happening soonish?