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I'm not big on Minecraft, but because my kids enjoy it, I run a few instances of the official server.jar. Even on a fairly beefy shared-use server (on which I do some development with a friend), MC can get pretty choppy, which really surprises me. I should try out Feather to see if it can handle the load better.


If you want a recent and feature complete server that performs better than the official one check out PaperMC. That's basically the de-facto standard for servers these days anyway.


It's better but still fairly resource-intensive. I'm wondering why it's so as the main work is being in the client, whereas the server concentrates on updating the structures close to the player - the rest of the universe is either generated or loaded on the fly. I'm fairly sure this could be optimized much more.


A video games server must compute a lot of things for each client otherwise it would be too easy to cheat.


It is easy to cheat on minecraft. It has a completely broken security model.


For a private server where access is whitelisted I'd sacrifice cheat protections for speed.


Granted, but should it matter on a private server run among friends who don't cheat anyway as they feel it would spoil the game?


If you'd like, try other Minecraft server software. I used Bukkit back then, and I saw people report on its better than vanilla performance.




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