It's a really interesting idea and also a way for those publishers to help move to subscriptions, which they all do.
I have GFN and I love it, but I will say that input methods/devices is a real weak point. Right now there's still no credible story for racing wheels, for example. I'm not sure about flight simulator rigs, either (I think no). I wonder if you'd have to do a bunch of R&D to make all kinds of tablets and digitizers and other specialized input devices available; or if the workstation costs for consumers of those applications are already dominated by license fees and expensive input hardware? Making it less attractive?
I have GFN and I love it, but I will say that input methods/devices is a real weak point. Right now there's still no credible story for racing wheels, for example. I'm not sure about flight simulator rigs, either (I think no). I wonder if you'd have to do a bunch of R&D to make all kinds of tablets and digitizers and other specialized input devices available; or if the workstation costs for consumers of those applications are already dominated by license fees and expensive input hardware? Making it less attractive?