practical question - if i wanted to just point a camera at a roomful of people and have a model count the number of raised hands vs the number of people... is there a model that can do that well? what is this kind of problem even called?
Exploit the dimension of time, like PIPS:Lab's Diespace (but using modern face tracking now instead of simple LED tracking 11 years ago). Nod your head for yes, shake your head for no. That's a "hands free interaction", and less flamboyant and spectacular than waving your hands around, for shy and lazy people.
Hi swyx! The easiest way would be to train a custom model to detect raised hands. I found one on Roboflow - https://universe.roboflow.com/search?q=raised%20hand. I'm not sure how good it would be on your images, so I'd recommend adding some of your pictures. Then you just detect hands and detect people and calculate the ratio.
How are these people arranged in the image? It is doable with good models and some sanity checks, comparing hands per square meter and heads per square meter.
just all over the place, perhaps loosely in rows, imagine i'm on stage at a conference and there's 500 people in front of me (real scenario), i'd like to point a camera at them and do a quick poll, feel like it'd be a great demo
you could imagine "massively multiplayer computer vision" is pretty useful for some real life scenarios like switzerland direct democracy elections
Check out PIPS:Lab's "DieSpace" performance art, in which the audience participates by gesturing and drawing letters with LEDs that spell out words like their names, answer yes or no questions by nodding or shaking their head with the LED held to their forehead, and the gestures are recovered along with images of their faces, and reconstructed into their faces and names into a 3D Die Space Cloud! That was at least 11 years ago, but it's pretty obvious how it works, and how fun it is, which is why it works so well! You can see them automatically registering all the faces in the audience on the laptop on stage in real time during the performance.