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this definitely isn't the case in my experience. I run Civ VI on a relatively high end desktop (5950x + 3080 Ti) and there is a very noticeable slowdown between turns with lots of Civs/city states on large maps


Isn’t that more the AI than the game mechanics?

With zero knowledge of how it works, I would also expect that each tick is some trivial calculations to determine yield per square for each city (plains square starts at +1 * 3 workers * 1.2 improvement modifiers) and combat resolution. Deterministic calculations that should complete instantly.


I guess I'm not sure what you mean by game logic then. Unless you're playing multiplayer civ (which I think is pretty niche even for civ standards), the AI logic is kinda central to the game.


But the AI isn't even particularly sophisticated. They needed to make it cheat at higher levels to remain difficult. Sounds like a severe lack of optimization to me.


Yeah i don’t really see how the game math for something like Civ couldn’t be run on like, a calculator. It’s fully deterministic with a very low number (relative to many actual numeric computing problems) of inputs/outputs


Yeah that is the case with V as well, even when you turn off all the bells and whistles.




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