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I'm not going to say that this isn't creative coding, since that sounds elitist. What I will say is that this is a very shallow interpretation of creative coding.

With very little learning and modest effort you can make very fun 2D art pieces with p5js. If 3D is more your jam, there's three.js. If you hate web dev, there's countless other creative coding libraries and frameworks for whatever language is more your speed, such as Processing for Java, or openFrameworks for C++, etc etc.

But they're not talking about that. Instead they're talking about new browser features like OKLCH and container queries.

Which to be fair they've given some very cool examples of people using browser features creatively, but otherwise these features (or lack thereof) were never the bottleneck for my creativity. The real unlock for me was learning a lot of math, things like simple linear algebra so I can do otherwise complex transformations across a scene, or learning the underlying mathematics of bezier curves.

Like, this is a sanitized, corporate perspective on creative coding, but then again I'm not sure what to expect. This is a Figma blog post about career advice more than anything else.



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