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Interesting, I've been using Claude Max with UE5 and while it isn't _brilliant_ with shaders I can usually get it to where I want. Also had a bit of success with converting HLSL shaders to GLSL with it.


I've asked it to write some non-trivial three.js code and have not gotten it to succeed.


i got it to write some shaders in js and some three.js and it fixed something I had previously never been able to do.




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