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gregsadetsky
4 months ago
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Show HN: isometric.nyc – giant isometric pixel art...
As far as I can see, OP tried to implement water shaders but then abandoned this idea.
cannoneyed
4 months ago
[–]
that's right - it worked very nice, but the models to generate the "shore distance mask" for the water shader weren't reliable enough to automate, and I just couldn't justify sinking any more time into the project
gregsadetsky
4 months ago
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0 shade (hehe), the project is extraordinary as it is! cheers
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