Hands-on engineering leader with 14 years building products, infrastructure, and teams, from indie apps with 10M+ users to a production real-time GenAI platform.
Most recently Director of Engineering at Journee, where I scaled the team to 25 and ran a multi-cloud, multi-geo GPU platform (3,000+ concurrent nodes behind a custom cost-aware autoscaler), a low-level WebRTC backend for interactive 1080p/60fps streaming that beat Unreal's PixelStreaming on latency and bandwidth, and the web apps and APIs on top. I also owned cloud FinOps (six-figure annual savings), enterprise security and GRC for automotive and public-sector clients, and represented the tech org in investor relations.
I'm useful when product goals, infrastructure, and team structure are out of sync: getting a real-time or AI system to hold up in production, cutting cloud spend, tightening developer experience, and helping a team ship without piling on process. I trained as a designer (ECAL) before going deep on engineering, so I care as much about the UI/UX as the GPU autoscaler, and I bridge product, design, and infra without overengineering.
Looking for: fractional or full-time CTO / Head of Engineering, or technical advisory work.
Best fit: startups and scale-ups building AI-powered or real-time products that need one senior person to set technical direction and stay hands-on in the code.
Remote: Yes, within Europe; on-site around Geneva
Willing to relocate: No, but happy to travel
Technologies: TypeScript, Node.js, Nest.js, React, Python, PostgreSQL, AWS (CDK / IaC), WebRTC, real-time streaming, GPU autoscaling, LLM inference & voice agents, Swift, Kotlin, Unreal Engine, Unity3D, Firebase, CI/CD
Résumé/CV: https://www.linkedin.com/in/nathanlucavogel/ (full CV on request)
Email: [firstname] [at] nathanvogel [dot] com
Hands-on engineering leader with 14 years building products, infrastructure, and teams, from indie apps with 10M+ users to a production real-time GenAI platform.
Most recently Director of Engineering at Journee, where I scaled the team to 25 and ran a multi-cloud, multi-geo GPU platform (3,000+ concurrent nodes behind a custom cost-aware autoscaler), a low-level WebRTC backend for interactive 1080p/60fps streaming that beat Unreal's PixelStreaming on latency and bandwidth, and the web apps and APIs on top. I also owned cloud FinOps (six-figure annual savings), enterprise security and GRC for automotive and public-sector clients, and represented the tech org in investor relations.
I'm useful when product goals, infrastructure, and team structure are out of sync: getting a real-time or AI system to hold up in production, cutting cloud spend, tightening developer experience, and helping a team ship without piling on process. I trained as a designer (ECAL) before going deep on engineering, so I care as much about the UI/UX as the GPU autoscaler, and I bridge product, design, and infra without overengineering.
Looking for: fractional or full-time CTO / Head of Engineering, or technical advisory work.
Best fit: startups and scale-ups building AI-powered or real-time products that need one senior person to set technical direction and stay hands-on in the code.