Hacker News
new
|
past
|
comments
|
ask
|
show
|
jobs
|
submit
login
tadfisher
79 days ago
|
parent
|
context
|
favorite
| on:
Microsoft fire idTech team at Id software
Very few projects change the default diffuse lighting algorithm for raster graphics in UE, which is Lambert shading. It has a particular "look" that reminds me of really early use of graphics shaders in games [0].
0:
https://agraphicsguynotes.com/posts/physically_based_shading...
Guidelines
|
FAQ
|
Lists
|
API
|
Security
|
Legal
|
Apply to YC
|
Contact
Search:
0: https://agraphicsguynotes.com/posts/physically_based_shading...