This is an interesting concept. I've recently been working on 3d engines and games and found the typical subclassing behavior broken like he describes.
The Entity-Component-System architecture I think largely solves my problem, though. After I finish my current game I plan on reflect on better ways to structure the data, so it's good to have this idea in mind. Thanks.
The Entity-Component-System architecture I think largely solves my problem, though. After I finish my current game I plan on reflect on better ways to structure the data, so it's good to have this idea in mind. Thanks.